WormGame

WORMGAME

a worm, an island, a portal

A worm crossing a floating island towards a portal

A turn-based grid puzzle in the spirit of Apple Worm. Every level is an island floating in open space. Eat the stars to grow long enough to reach the portal — and think before every single move, because there is no timer and no luck involved.

What it is

WormGame is a small, quiet puzzle game for phones, tablets and desktops. You move a worm one cell at a time across a hand-built island. Gravity acts after every move, the worm cannot jump, and the only way out is the portal at the other end. Fifteen levels ship with the game, more arrive from the author over time, and anyone can build their own in the built-in editor.

Turn-based, never rushed

No timers, no reflexes, no failure you did not choose. Restart costs nothing and is always one tap away.

Touch and keyboard

Swipe the board or use the on-screen pad; arrows and WASD on a keyboard. Nothing to turn on — the game shows the controls that match how you are playing.

Plays offline

Everything is on the device. A network connection only brings new levels; without one, the game simply plays the levels already installed.

No ads, no accounts

No advertising, no analytics, no third-party trackers, no sign-up, no purchases.

A level editor

Paint your own island — walls, stars, crumbling blocks, crates, spikes, the portal and the worm — on grids from 4×2 up to 64×40.

Levels from other players

Download a catalogue of levels made by other players, all reviewed by a human before anyone sees them.

How it plays

Each level carries a par: the shortest line its author walked. Solving a level records your best move count, and matching par earns a star.

Screenshots

Title screen
The title screen — play carries on where you left off.
Level picker
The level picker, with a thumbnail and your best count on every card.
Level editor
The level editor, working on the same grid the game plays on.
Downloaded levels
Levels downloaded from other players, with report and hide-author buttons.

Community levels and moderation

Players can build levels in the editor and share them. A level can only be submitted once its author has finished it themselves: the game records the exact line played and sends it along, and the server replays that line through the game's own rules engine to establish the level can actually be completed. The length of that line becomes the level's par.

Privacy

The game collects no personal data. There are no accounts, no advertising, no analytics, no third-party SDKs and no cookies. It never asks for your name, e-mail or location. Progress and the levels you build stay on the device; a server is involved only to download level packs and — if you choose to publish a level — to receive that level and the moves you played to finish it, under a random token that is not linked to you. Anything published can be deleted from inside the game, at once and for good.

Read the full privacy policy → — controller, legal bases, retention periods, recipients and your GDPR rights.

Contact and support

Questions, bug reports, privacy requests, complaints about a shared level or takedown requests — write to [email protected]. Reports about a specific level are handled fastest through the report button in the game, which tells us which level you mean.

ApplicationWormGame
Packagecom.alikhanich.wormgame
Version0.9.1
PlatformsAndroid, Windows
Built withGodot Engine 4.7
PriceFree — no ads, no in-app purchases
Support e-mail[email protected]